@startuml
sprite $mars [48x48/16] {
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00000003FFFFFFFC50000005DFFFFFFE2000000000000000
000000005FFFFFFFFFCBBCFFFFFFFFF40000000000000000
0000000007FFFFFFFFFFFFFFFFFFFF500000000000000000
00000000004FFFFFFFFFFFFFFFFFE4000000000000000000
000000000002BFFFFFFFFFFFFFFA10000000000000000000
00000000000004BFFFFFFFFFFA3000000000000000000000
000000000000000058BBBA84000000000000000000000000
000000000000000000000000000000000000000000000000
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}


!define FA6_MARS(_alias) ENTITY(rectangle,black,mars,_alias,FA6 MARS)
!define FA6_MARS(_alias, _label) ENTITY(rectangle,black,mars,_label, _alias,FA6 MARS)
!define FA6_MARS(_alias, _label, _shape) ENTITY(_shape,black,mars,_label, _alias,FA6 MARS)
!define FA6_MARS(_alias, _label, _shape, _color) ENTITY(_shape,_color,mars,_label, _alias,FA6 MARS)
skinparam folderBackgroundColor<<FA6 MARS>> White
@enduml